All meshes: ----------- mesh[00] = YellowEyes mesh[01] = RedEyes mesh[02] = Turret Frame heirarchy and default meshes: ----------------------------------- !@#foster (frame index = 0)(mesh index = -1) | |----Turret (frame index = 1)(mesh index = 2) | |----RedEyes (frame index = 2)(mesh index = 1) | |----YellowEyes (frame index = 3)(mesh index = 0)